CoD Crash -- One of many

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calroger
Posts: 321
Joined: Wed 25. Apr 2012, 23:56
Gender: Male
TOC-MOUL Name: Akon
TOC-MOUL KI#: 208406
MOULa Name: Retiredman
MOULa KI#: 16603428
Gehn Shard Name: Retiredman
Gehn Shard KI#: 124834
Location: Beaverton, Oregon, USA

CoD Crash -- One of many

Post by calroger »

Here is stack dump from my most recent crash.

Exception type: Access violation
Call stack (14 levels):
0x7C817077
0x00869D54
0x00475D0F
0x00476A0C
0x00476995
0x005DA3B2
0x004D8998
0x008697B9
0x77C2C2DE
0x7C9109BA
0x7C91916A
0x7C91911F
0x7C918E67
0x7C91168B
<end>

I understand that no work is currently being done on CoD in ALCUGS but I sincerely hope someone can put this information to use.

Is there any possibility that the current version of CoD in MOUL could be ported back to ALCUGS?

Cal
Cal (Akon in game)
---------
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Mystler
Development Manager
Posts: 651
Joined: Mon 11. Jul 2011, 16:14
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TOC-MOUL Name: Mystler
TOC-MOUL KI#: 346
MOULa Name: Mystler
MOULa KI#: 150272
Location: Germany
Contact:

Re: CoD Crash -- One of many

Post by Mystler »

That would be an awful lot of work and besides the difficulty, I do not even know how many players would visit it, then.
Unfortunately, the TPotS client is not Open Source, so we have to create many of our mods by editing files.

The stack dump is also something I cannot do anything about because we do not really know what happens in the client.

I'm sorry to disappoint you in these cases but TPotS is quite old and our main focus is on the Moul server.

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