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CoD Crash -- One of many

Posted: Sun 21. Oct 2012, 22:29
by calroger
Here is stack dump from my most recent crash.

Exception type: Access violation
Call stack (14 levels):
0x7C817077
0x00869D54
0x00475D0F
0x00476A0C
0x00476995
0x005DA3B2
0x004D8998
0x008697B9
0x77C2C2DE
0x7C9109BA
0x7C91916A
0x7C91911F
0x7C918E67
0x7C91168B
<end>

I understand that no work is currently being done on CoD in ALCUGS but I sincerely hope someone can put this information to use.

Is there any possibility that the current version of CoD in MOUL could be ported back to ALCUGS?

Cal

Re: CoD Crash -- One of many

Posted: Mon 22. Oct 2012, 08:43
by Mystler
That would be an awful lot of work and besides the difficulty, I do not even know how many players would visit it, then.
Unfortunately, the TPotS client is not Open Source, so we have to create many of our mods by editing files.

The stack dump is also something I cannot do anything about because we do not really know what happens in the client.

I'm sorry to disappoint you in these cases but TPotS is quite old and our main focus is on the Moul server.