Known Bugs

sdickens
Posts: 3
Joined: Sun 18. Sep 2011, 17:34

Re: Known Bugs

Post by sdickens »

What I would request is that in the meantime the folks who run the shard work on a way to stabilize the City of Dimensions. Or is it me, I'm running 64 bit windows 7 pro running TOC MOUL in compatibility... does toc moul work for x64 or really x86?

sdickens
Posts: 3
Joined: Sun 18. Sep 2011, 17:34

Re: Known Bugs

Post by sdickens »

would the crashing in the City of Dimensions be considered a bug/glitch or is it because im running 64 bit OS Windows 7 using compatibility mode running as admin? Is there a way to make it stable?

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Chronos
Posts: 20
Joined: Mon 12. Sep 2011, 01:03
Location: Slovenia

Re: Known Bugs

Post by Chronos »

I also run TOC Moul on Win7 64-bit, although not in compatibility mode and not as admin and I do crash in CoD every now and again, but not that often (certain areas are a problem e.g. the ferry).
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Opa
Posts: 280
Joined: Mon 11. Jul 2011, 19:16

Re: Known Bugs

Post by Opa »

The problem is not connected to a 64-bit version of windows. Filtik is still working on this problem.

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Ehren
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TOC-MOUL KI#: 301538
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DI KI#: 150122

Re: Known Bugs

Post by Ehren »

I do not like that moving boat thing, it will almost always crash me if I'm near it for awhile, and sometimes even when I'm not all that near it.

Also, the Ferry Terminal of the CoD has some weird texture problems.
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Mystler
Development Manager
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Joined: Mon 11. Jul 2011, 16:14
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TOC-MOUL Name: Mystler
TOC-MOUL KI#: 346
MOULa Name: Mystler
MOULa KI#: 150272
Location: Germany
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Re: Known Bugs

Post by Mystler »

Added Ahnonay to the bug list. I hope, we can fix it asap.

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Mystler
Development Manager
Posts: 651
Joined: Mon 11. Jul 2011, 16:14
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TOC-MOUL Name: Mystler
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MOULa Name: Mystler
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Location: Germany
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Re: Known Bugs

Post by Mystler »

Done!

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Scarchu
Posts: 152
Joined: Mon 22. Aug 2011, 18:58
TOC-MOUL Name: Scarchu
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Location: Bulgaria

Re: Known Bugs

Post by Scarchu »

Ummm i can confirm that Ahnonay is working, But when i link to it i have terrible lag ... like 10 frames per second... This happens when i link both the image and saved position.
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