Wall is back???

Annabelle
Posts: 196
Joined: Fri 5. Aug 2011, 04:17
TOC-MOUL Name: Annabelle
TOC-MOUL KI#: 4827
TOC-TPOTS Name: Sophie
TOC-TPOTS KI#: 25444
MOULa Name: Annabelle
MOULa KI#: 3632553
DI Name: Annabelle
DI KI#: 28877
Gehn Shard Name: Annabelle-Sophie
Gehn Shard KI#: 10268
Minkata Name: Annabelle-Sophie
Minkata KI#: 4247

Wall is back???

Post by Annabelle »

Hello,

I've just saw the trailer a minute ago. Is it part of the next update because the January 28th update didn't mention anything about the the training wall?

Thanks

User avatar
Opa
Posts: 280
Joined: Mon 11. Jul 2011, 19:16

Re: Wall is back???

Post by Opa »

It's not yet back, but we are currently doing the final testings and removing some minor bugs. I think it will be back during february or march. (In the trailer there is missing a "soon").

Opa

Annabelle
Posts: 196
Joined: Fri 5. Aug 2011, 04:17
TOC-MOUL Name: Annabelle
TOC-MOUL KI#: 4827
TOC-TPOTS Name: Sophie
TOC-TPOTS KI#: 25444
MOULa Name: Annabelle
MOULa KI#: 3632553
DI Name: Annabelle
DI KI#: 28877
Gehn Shard Name: Annabelle-Sophie
Gehn Shard KI#: 10268
Minkata Name: Annabelle-Sophie
Minkata KI#: 4247

Re: Wall is back???

Post by Annabelle »

Sometimes just a word (like "soon") can make a enormous difference in a speech ;)

Would it be on TOC Moul or on TOC TPOTS? I know we can play it on another shard (Deep Island) which is an Alcugs shard like TOC TPOTS.

It would be great if your team could make it run on a Moul environment.

User avatar
Opa
Posts: 280
Joined: Mon 11. Jul 2011, 19:16

Re: Wall is back???

Post by Opa »

My fix is designed for a MOULa environment. Btw, I tried to play the Wall on DI with Mystler, but we had a lot of problems, cause we could'nt reach the top...

Opa

Annabelle
Posts: 196
Joined: Fri 5. Aug 2011, 04:17
TOC-MOUL Name: Annabelle
TOC-MOUL KI#: 4827
TOC-TPOTS Name: Sophie
TOC-TPOTS KI#: 25444
MOULa Name: Annabelle
MOULa KI#: 3632553
DI Name: Annabelle
DI KI#: 28877
Gehn Shard Name: Annabelle-Sophie
Gehn Shard KI#: 10268
Minkata Name: Annabelle-Sophie
Minkata KI#: 4247

Re: Wall is back???

Post by Annabelle »

Right. I tried it in DI and I didn't finish a game :( .

I'm glad to see it's for the MOUL environment which will attract more explorers :D

User avatar
S'ni Day
Posts: 35
Joined: Mon 22. Aug 2011, 16:34
TOC-MOUL KI#: 1270
TOC-TPOTS KI#: 40368
MOULa KI#: 6678715
DI KI#: 102357
Gehn Shard KI#: 14730
Location: East Coast, USA

Re: Wall is back???

Post by S'ni Day »

This was taken from the book in Gahreesen

The Gahreesen Training Wall

Author: Simpson (Transcribed from voice Recorder)

Age: Gahreesen

Date 4/22/2003-11/26/2003

This document was supposed to show how "The Wall" worked, so here goes.

SUMMARY:

Should probably start with the point of this thing, as we best understand it. It seems the idea was simple: each team created a maze. The first team/person to get to the top of the maze won the competition, or training, or whatever they called it.

We're pretty confident it was orignally used by Maintainers to improve their physical and mental conditioning. While climbing the structure was the main task, it was made much more difficult by adding fogs, rain, noxious fumes, fire, exteme heat, extreme cold, and I suppose whatever else they could throw in there. Even so, I'm assuming we won't be turning on the "unleash hell" component anytime soon. At least while I'm around.

Definitely played by two different sides. It's not clear how many were on each side but it doesn't seem to matter. Each team created a maze for the opposite team in each control room.

MAZE CREATION:

Red button at the top engaged the control panel. Once engaged, the nice little red lights started flashing and the teams needed to determine how many blockers they would be working with.

Three buttons on the left side of the panel were quick jumps to preset numbers of blockers: bottom button is a quick jump to five. The middle button to ten, and the top fifteen. Purple (they look pink to me) lights, up at the top, represent how many blockers have been selected for the purple team and yellow for the yellow team. Blockers can be raised or lowered by ones on the right side. If a team wanted seventeen blockers, they would press the top left button once and the top right button twice, Yeah, I've Definitely seen more intuitive panels in my life.

Regardless, once either side pressed the middle button on the right side, the the number was locked on both machine's. there was no turning back, at least in regards to how many blockers were going to be used in the game. those little light's stop flashing and the purple/yellow light's go blank.

Setting up blockers was fairly easy: press the section of the grid where a blocker should appear and it appears. Magic. A light at the top also appears for each blocker. Once the maze has been set, the red button is pressed and the maze is locked in and transferred to the wall. After both sides had set up their mazes, I'm sure someone had to say "let the game begin". They just had to.

THE SUITS

The "Suit Machine", as I like to call it (very clever I know), raises once both mazes are set. Competitors step into the machine, it lowers over the person and wham - drop through the hole and find yourself at the bottom of the wall wearing a piece of high-tech D'ni gear. It does feel a little weird though.

THE CLIMB

Both sides are racing to the top, trying to avoid the blockers that have been set for them by their enemy. Those blockers can not be seen, but they will knock someone off the wall if hit. So, it's a "try to get in the head of your opponent and hope you don't get knocked off" game. And if you do get knocked off, better remember where it was so you don't hit it next time. And remember, while the flames are coming at you and you are sweating in your suit. And do it as fast as you can. Yeh, I'd say it trained them pretty well.

WINNER

Once somebody got to the top, the suit, and some kind of panel in the wall (we assume) initated a link. Bam, the maintainer found themselves in the Maintainer Nexus. Yahoo, winner. Once there, Maintainer raised his arms in the air and cheered to himself and linked back to the control room for game number two. (That's how I picture it.) It's worth noting that the nexus removed the suit from the maintainers as well. We don't know how really, but we know it does. Since we're admitting what we don't know: that link through the wall and suit thing is somewhat of a mystery.

Once one side reached the top, the mazes were displayed on the wall for the poor guy still trying to find his way to the top. At the same time, it looks like those patterns were displayed in the observation rooms and the Maintainer nexus as well. Loser needed to work his way to the top, use the same link as the winner, get rid of the suit and start on game two. Maybe get chewed out by his superiors first. Who know's?
Image

User avatar
Alien
Posts: 200
Joined: Sun 14. Aug 2011, 19:51
TOC-MOUL KI#: 201394
MOULa KI#: 14279348

Re: Wall is back???

Post by Alien »

S'ni Day wrote:I'm assuming we won't be turning on the "unleash hell" component anytime soon.
Reminds me of a film quote :
"On my command, unleash hell !"

(give yourself a pat on the back if you know/guess the film)
How to use some Not So Basic Commands in TOC

TOC is Image

User avatar
Ehren
Posts: 111
Joined: Sun 4. Sep 2011, 08:56
TOC-MOUL KI#: 301538
MOULa KI#: 52872
DI KI#: 150122

Re: Wall is back???

Post by Ehren »

Well the button at the top is actually green, not red.
Image

User avatar
Ehren
Posts: 111
Joined: Sun 4. Sep 2011, 08:56
TOC-MOUL KI#: 301538
MOULa KI#: 52872
DI KI#: 150122

Re: Wall is back???

Post by Ehren »

Now that I think about it, if the wall really can be made to work, that would give a good reason to use the public Gahreesen links in the Neighborhoods.
Image

User avatar
Opa
Posts: 280
Joined: Mon 11. Jul 2011, 19:16

Re: Wall is back???

Post by Opa »

I think, this will not work... As far as I know, you can only get your KI there.

Opa

Post Reply