Crashes -- The Plague of TOC-Moul

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calroger
Posts: 321
Joined: Wed 25. Apr 2012, 23:56
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TOC-MOUL Name: Akon
TOC-MOUL KI#: 208406
MOULa Name: Retiredman
MOULa KI#: 16603428
Gehn Shard Name: Retiredman
Gehn Shard KI#: 124834
Location: Beaverton, Oregon, USA

Re: Crashes -- The Plague of TOC-Moul

Post by calroger »

/respawn during a panic jump crashes the program. I have experienced this several times in past couple weeks. I was exploring the ledge above Takotah alley trying to find the floating journey. I thought I had retraced my steps back to the starting point but was off a little bit. I couldn't move. I tried a jump and that's when the panic jump occurred. During my exploration, I had been using /float along with /z, /rot, /anim swimslow to navigate around neverland.

Cal
Cal (Akon in game)
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gabriml
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Joined: Tue 20. Dec 2011, 06:23

Re: Crashes -- The Plague of TOC-Moul

Post by gabriml »

I'm running it in Wine (Wineskin-2.5.8/WS9Wine 1.5.21AMDSpeedHack) on a Mac and it seems very stable. When I am in Win 7 (with compat. set to XPsp3) in CoD if I go near the ferry, the bulletin board or the Museum it nearly always crashes.

Performance on the Mac is about the same as in Win7 so I use the mac mostly. How to install is in this thread http://forums.the-open-cave.net/viewtop ... f=20&t=249
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Mark Gabrielson

Psalm 2:12b

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