Tre'bivdil Discussion

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Annabelle
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Re: Updates 2013/02/17

Post by Annabelle »

Hey!

I just want to share this picture with you guys :D

Image

In TOC MOUL shard, Tre'bidvil is available thru the Nexus' city links.

Most of the collisions in Tre'bidvil are at 14 d'ni feet high, some are at 11 d'ni feet high. The weird tree's top is approximately at 32 d'ni feet high. Most of the collisions are solid on top. Remember the golden rule in skydiving: "/a" to save your life. Enjoy!

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Nicole
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Re: Updates 2013/02/17

Post by Nicole »

Oh, Annabelle, you are so bad.
Great job.
I can't get into the game as of yet, but I will keep trying.
As I have said over and over, you are the best!
Great picture.
The world is my stage.

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Alien
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Tre'bivdil Discussion

Post by Alien »

So, onto discussion about Tre'bivdil

It's nice and I like it ... but something I would like is if the collision walls around each building were removed so you could jump from building to building.
Also, make the water swimable and put a ladder where you start so if you fall into the water, you have to swim around to where you start.
How to use some Not So Basic Commands in TOC

TOC is Image

Annabelle
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Re: Tre'bivdil Discussion

Post by Annabelle »

It would be a nice thing Alien, unfortunately, that's up to the author's willingness. I have the feeling that this garden which tend to be a contemplative one is "not suited" for fun activities. I don't tell that we cannot have any fun in there. Obviously, I was there and climbed everywhere and jumped on every blocks. I'm just mighty sure that Lontahv would not modified the collisions in this way. In TOC MOUL we have a great advantage over other server, let's say Gehn, we can use the jump command. On that server, it's really only a contemplative age let me tell you LOL.

BTW, the blocks are all solid even the "non-reachable" ones. Those "non-reachable" blocks have no side collisions. Unfortunately, since they are all very low, we cannot jump back to a normal block easily.

The hidden room below the stairs that is all lighten up in URU:CC (you can see it on any TPOTS/alcugs shard also) http://forum.guildofwriters.org/viewtop ... 708#p61708 is somewhat not as inviting in MOUL environment. It's completely dark.

The weird tree comes from Moysenland. I call it a Moysen Tree but maybe i'm not naming it right.

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Ehren
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Re: Tre'bivdil Discussion

Post by Ehren »

Annabelle wrote:The hidden room below the stairs that is all lighten up in URU:CC (you can see it on any TPOTS/alcugs shard also) http://forum.guildofwriters.org/viewtop ... 708#p61708 is somewhat not as inviting in MOUL environment. It's completely dark.
The Tre'bivdil from the UAM archive doesn't have a lit up room, it's always been dark down there.

Is there a new version somewhere else?
Image

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janaba
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Re: Tre'bivdil Discussion

Post by janaba »

No, Ehren, there's only one version of Tre'bivdil from Dec 3rd, 2008, at least as of my Drizzle latest ages
list, and this secret chamber is exactly as lightened up and bright as in Annabelle's GoW post illustrated ... :P

I've been looking into it right after the Gehn shard party as I didn't know this by then, and I took many
pictures and can confirm that this room is as bright as shown in Annabelle's GoW forums pictures ... :)
(I'm using TPotS and Drizzle offline with flymode btw for fan ages by now)

There is actually another version of the same date available to download in that list with the addition
'no wavesets' in brackets ... maybe that would make a difference ? ... /shrug ... :D

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calroger
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Re: Tre'bivdil Discussion

Post by calroger »

I have seen Tre'bivdil elswhere, perhaps on Gehn, and was never that impressed with it. It is basically a bunch of boxes with ladders. There is no texture to the boxes. I am reasonably certain that Vothol Gallery is an imported age. There is nothing to do there but it is beautiful to see and explore.

If you want to import fan ages into TOC-Moul, there are, in my opinion, much better ages available.

Again, this is MY opinion.

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