Lyrositor's Marker Editor

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Alien
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Lyrositor's Marker Editor

Post by Alien »

Lyrositor has created a marker editor that allows you to download marker games to a text file and edit them.
This also allows marker games to be transferred / shared from one shard to another.
In order to have marker games made in MOULa transferred to TOC, a TOC Marker Editor client needs to be made.
I asked this question in the Marker Editor thread on the mystonline forum :
Lyrositor wrote:Ever wanted to tweak manually a marker game? Transfer one between shards? Translate a particularly tricky one? Or even customize someone else's game to your liking? Rejoice, for the Marker Editor is here! :D
Alien wrote:How can we transfer games between shards when we need your marker editor client to upload them again, and it only boots MOULa?
And Lyrositor answered :
Lyrositor wrote:You can take the sources, change the build ID, and re-compile for Gehn or Minkata. I can do this for you if you want me to.
So I am asking the TOC team to look at the thread, there is a link there for the source code on GitHub or please talk to Lyrositor and please make a Marker Editor Cleint for TOC.
How to use some Not So Basic Commands in TOC

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Annabelle
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Re: Lyrositor's Marker Editor

Post by Annabelle »

If this would help the TOC Team making their decision,

The Marker Editor IS an internal client except everything has been disabled. So in other words, we cannot perform tricks that explorers on the external client couldn't perform themselves. I know your stance on internal client in TOC MOUL, this one is not going to affect anything.

There are only 3 "special" commands on that internal client: /list, /download, & /upload. That's it, that's all!

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Lyrositor
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Re: Lyrositor's Marker Editor

Post by Lyrositor »

I could actually submit a pull request with the required changes so that it could be a part of the standard client. It's just a few modifications to moul-scripts.
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Mystler
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Re: Lyrositor's Marker Editor

Post by Mystler »

@Lyrositor,
Yeah, those 3 commands don't sound like it's necessary to make complex modifications to the client itself.
It would be perfect, if you could make a pull request into the TOC repos. I will talk to the team and review the changes then. :D

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Lyrositor
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Re: Lyrositor's Marker Editor

Post by Lyrositor »

Hi Mystler.
Unfortunately, I can't fork your repo (I already have four forks of moul-scripts to four different accounts, I can't have two on one :/), so I'll create a pull request from the vanilla client. It will probably have to be manually merged. Sorry about the trouble.

Edit: Wait, maybe I can make a branch out of TOC.
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Re: Lyrositor's Marker Editor

Post by Mystler »

You can fork more than one instance of a project network (e.g. Huru/moul-scripts and TOC-Shard/moul-scripts) by using the fork link. You'll have to look at a repo you're able to fork and edit the link to match the TOC repo.

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Lyrositor
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Re: Lyrositor's Marker Editor

Post by Lyrositor »

I'm afraid I don't understand what you mean by fork link...
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Re: Lyrositor's Marker Editor

Post by Mystler »

I'm sorry, what I described doesn't work anymore, so you have to go with a branch in your existing moul-scripts fork. Pull the toc repo to it and commit your changes. You should be able to create a PR, then.

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Re: Lyrositor's Marker Editor

Post by Cpt-Jericho »

I just wondered if it would be possible to use the TOC-MOULa-Interface for down-/uploading markergames instead of yet another client? :?:
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Re: Lyrositor's Marker Editor

Post by Lyrositor »

I doubt that would be possible; the most complete library there is right now is libHSPlasma, and it doesn't have enough code to handle marker games. The only way to do this is through the client, as far as I can see.
But this wouldn't be another client. When I finally get around to it, it will be a part of the standard TOC-MOUL client... at least, that's the idea.
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