Updates 2012/04/17

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Mystler
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Updates 2012/04/17

Post by Mystler »

Let me break the Saturday-is-Patchday-Guideline again and announce the latest update.
  • Netcode fixes by Paradox
  • PhysX fixes (including Relto dive) by Hoikas
  • Cleaned up and rewritten Nexus by boq - CoD is in City links now
  • /testage command to link to your test age (use only if you created one as described here)
  • Localization fixes (especially in German) by Filtik
  • Removal of the Stack Error and implementation of a new CrashHandler by Hoikas
  • Game score rewrite (i.e. Pellet game (lag) fixes) by Hoikas
  • SSE3 Optimizations and Skinning by Hoikas
There were a lot of cleanups and fixes in today's update. Even though I tested the most, please report if you encounter any problems or find something that broke.
Enjoy! :D
------
Lasst mich die Samstag-ist-Patchtag-Richtlinie wieder brechen und das neuste Update ankündigen.
  • Netzwerk-Code Fixes von Paradox
  • PhysX fixes (inklusive Relto-Kamera Bugfix) von Hoikas
  • Neugeschriebener Nexus von boq - CoD jetzt in City Links
  • /testage Kommando um in euer test age zu linken (nur benutzen wenn dies wie hier beschrieben erstellt wurde)
  • Übersetzungs-Fixes (v.a. im Deutschen) von Filtik
  • Entfernung des Stack Errors und Ersetzen durch neuen CrashHandler von Hoikas
  • Game score rewrite (d.h. Pellet-Spiel (lag) Fixes) von Hoikas
  • SSE3 Optimierungen und Skinning von Hoikas


In diesem Update gab es viele Säuberungen und Fixes am Code. Obwohl ich das meiste getestet habe, meldet euch wenn euch Probleme auffallen oder Dinge nicht mehr funktionieren.
Viel Spaß! :D

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janaba
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Re: Updates 2012/04/17

Post by janaba »

Awesome Mystler and all involved!!! Much magic is being done behind the scenes ... :P

Ok, I just loaded the update and tested a bit ... The so called 'Relto dive in' is gone,
at least when I just logged in two times, but I went to the closet and when I linked
back to Relto I still have the 'Relto dive' ... The font in the closet is blurry btw ...

The COD link in the Nexus is now under public ages and the new linkin' point is
at the Ferry docks ... When you use the /a command to be respawned to the linkin
point you are being transported to 'Nowhereland' somewhere inside/underneath the
city and are being reltoed out ... The same happened to Mesa who was there too ...

I crashed two times with a 'UruExplorer.exe doesn't work anymore' message when
I tried to take the boat ... I walked right onto it and when I walk around the boat
waiting for its departure, I suddenly see my regular Windows cursor lol, the message
above and that is it, I have to shut the game off with the Taskmanager ...

This happened to me two times as I immediately went back to try it again, expecting
to have to wait for the boat as it should have gone already, but it wasn't, so I assume
that it won't leave the harbour anymore
... The regular times are every quarter of the
hour and on the hour, right? ... Yeah, tried it again, walking onto the boat and crashed
again ...

Ok, that is it so far ... Thanks again for your great collaboration among yourselves and
tireless efforts to improve the Shard's performance and thus our experience and fun ... :D

-------------------------------------------------

Edit: Just tested a bit more and the 'Relto dive' on logon is still gone, but occurs when
you link back from the closet still... I thought to drop a bunch of pellets, the ones being
left from the Ahnonay puzzle lol, and that went alright so far, if you hadn't to jump to the
pellets now lol ...

You really have to jump to the pellets when standing in front of the grate in front of
the pellet apparatus where you find the ready made pellets ... You also have to jump up
the little stairs when turning back to the machines to activate a new bunch ...
Ok, just so you know /wave ... :D

I wonder what SSE3 optimizations are ... :)

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Scarchu
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Re: Updates 2012/04/17

Post by Scarchu »

i must add with regret that commands like: /wave, /afk, /float, /rot and such doesn't work anymore :( they gives error like: "Error while handling command 'float': Unknown type toclink"

P.S.: and i noticed that i have (under Win XP) additional process caled something like URUCrashHandler.exe
Image

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Opa
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Re: Updates 2012/04/17

Post by Opa »

I will take a look into the /wave error

The UruCrashHandler is the new "Removal of the Stack Error and implementation of a new CrashHandler by Hoikas". If your Client crashes it makes a .dmp file which is easier to debug for us.

Opa

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janaba
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Re: Updates 2012/04/17

Post by janaba »

Scarchu is right, I just checked the commands /wave /afk etc....
You get the message --> Error while handling command 'wave': Unknown type toclink ...
...ahh, he posted the message, yeah, just wanted to confirm that this isn't just him ... :P

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gabriml
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Re: Updates 2012/04/17

Post by gabriml »

Confirming the COD issues mentioned above
- '/a' sends you falling. My favorite command.
- nexus access puts you down on the docks. IMO it should be at the plaza.
- I always crash at the ferry but that is old news--I just quit trying long ago. If it can't be fixed now, can we turn it off till it gets figured out?

Relto too
- wardrobe access send you into dive on return.

Terminology clarification request--I know you are in a hurry but its nice to know these things.
- What is SSE?
- What is skinning?
- How do they affect gameplay?
--------------------------------------------------------------------------------
Mark Gabrielson

Psalm 2:12b

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Opa
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Re: Updates 2012/04/17

Post by Opa »

1. I don't exactly know what SSE is, but maybe you can imagine what it is after reading the next things.
2. Skinning makes your avatar animated. Normally, the avatar is a static object like a stone, which can't deform. The difference between the avatar and the stone is, that the avatar has bones. The mesh of the avatar (it's what you see) is build of many points and every point is bound to the bone and acts a bit different when you move a bone. This causes that yor avatar moves a leg or an arm when you do a step forward.
3. It affects the framerate I think. You should get better ones now.

Opa

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Mystler
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Re: Updates 2012/04/17

Post by Mystler »

It also affects the loading times (even though only a little) and the lag, i.e. the time some rendering components need to do their job. In short: Effectivity, I'd say.

UPDATE: Commands are working again. CoD spawn point in Nexus will be changed asap. Use /cod if you want to spawn at the great tree though.

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Re: Updates 2012/04/17

Post by Susa'n »

Thank for fixing the commands! :)

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Re: Updates 2012/04/17

Post by Cpt-Jericho »

Game score rewrite (i.e. Pellet game (lag) fixes) by Hoikas
Works really smooth now. I used to have about 2 secs. lag when doing pellets :D
Equal amongst other in the Guild of Sleepers
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