Search found 5 matches

by Lyrositor
Sun 26. Aug 2012, 18:38
Forum: General Discussion
Topic: Lyrositor's Marker Editor
Replies: 9
Views: 6298

Re: Lyrositor's Marker Editor

I doubt that would be possible; the most complete library there is right now is libHSPlasma, and it doesn't have enough code to handle marker games. The only way to do this is through the client, as far as I can see.
But this wouldn't be another client. When I finally get around to it, it will be a ...
by Lyrositor
Sat 25. Aug 2012, 15:22
Forum: General Discussion
Topic: Lyrositor's Marker Editor
Replies: 9
Views: 6298

Re: Lyrositor's Marker Editor

I'm afraid I don't understand what you mean by fork link...
by Lyrositor
Wed 22. Aug 2012, 22:39
Forum: General Discussion
Topic: Lyrositor's Marker Editor
Replies: 9
Views: 6298

Re: Lyrositor's Marker Editor

Hi Mystler.
Unfortunately, I can't fork your repo (I already have four forks of moul-scripts to four different accounts, I can't have two on one :/), so I'll create a pull request from the vanilla client. It will probably have to be manually merged. Sorry about the trouble.

Edit: Wait, maybe I can ...
by Lyrositor
Sat 18. Aug 2012, 22:12
Forum: General Discussion
Topic: Lyrositor's Marker Editor
Replies: 9
Views: 6298

Re: Lyrositor's Marker Editor

I could actually submit a pull request with the required changes so that it could be a part of the standard client. It's just a few modifications to moul-scripts.
by Lyrositor
Mon 30. Apr 2012, 01:09
Forum: General Discussion
Topic: TOC-MO:UL legality
Replies: 0
Views: 1469

TOC-MO:UL legality

Shorah.

I've been meaning to ask this question for a while. From what I can understand, in order to make all the changes done on this shard (CoD, restored Kahlo Pub, etc.), the actual game content must be modified, and then distributed to clients. Unless you're using some other system, you're ...