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[FIXED]Unable To Collect Markers
Posted: Tue 30. Aug 2011, 18:47
by Alien
I just tried to do the first CGZ mission,
I could not collect any of the 12 markers,
my avatar just walked through them.
My marker game markers are also, uncollectable.
Alien
Re: Unable To Collect Markers
Posted: Tue 30. Aug 2011, 19:31
by FredTCat
Re: Unable To Collect Markers
Posted: Tue 30. Aug 2011, 21:45
by Opa
I tried this out and have to say, that we don't know whats the problem. I think it's something with PhysX. In this case we can't do something, but I hope it's something other.
Re: Unable To Collect Markers
Posted: Tue 30. Aug 2011, 22:37
by Alien
I am using the same PhysX for MOULa as for TOC (ie: I installed TOC's PhysX for MOULa) and I can collect markers in MOULa.
I know the PhysX is the same in MOULa because I get similar problems in MOULa now as I do in TOC (sandbags behind the map can't be walked onto now, for example).
I hope that helps you with the PhysX comparison,
Same PhysX, different results.
I realise there are many many other factors at work here, but I hope this helps.
Alien
Re: Unable To Collect Markers
Posted: Tue 30. Aug 2011, 23:55
by FredTCat
MOULa is not running the new PhysX, even though we are, so comparison is difficult for us players. 2 reasons why I doubt that it's all PhysX are- first, that my G Z link won't stay in my Nexus. the 2nd is the access violation stack I get upon quitting after standing in a marker that I should have collected. i saved another one for you
UruLive.1.902 - External.Release
Exception type: Access violation
Call stack (14 levels):
0x00000000
0x00000000
0x00000000
0x00000000
0x7C817077
0x0075AF46
0x006E2923
0x00696F2E
0x0069A20E
0x0069BB81
0x006D3E5B
0x006D3D54
0x006D315E
0x006D465E
I hope you all can figure this one out, good luck
Re: Unable To Collect Markers
Posted: Wed 31. Aug 2011, 02:16
by Alien
If you want to know how I got MOULa to run the new PhysX
look here.
Alien
Re: Unable To Collect Markers
Posted: Wed 31. Aug 2011, 13:00
by Cpt-Jericho
Just a suggestion if it turns out to be related to Physx. Maybe it's possible to mod the marker games in way that you actively have to collect them, i.e. by pressing the button on the small KI as during the GZM quest.
Re: Unable To Collect Markers
Posted: Wed 31. Aug 2011, 15:40
by Opa
Cyans MOULa is compiled with PhysX 2.6.0. The problem is, that the SDK of this version is no longer availeble. The last version is PhysX 2.6.4 (what we used for our client). And this is the problem. You can install every PhysX version you want...Cyans MOULa will use PhysX 2.6.0 and the TOC will use PhysX 2.6.4. We can only change this if we have PhysX SDK 2.6.0.
The GOW is also currently working on the client and try to fix these issues, but it's a lot of work.
@Fred: I don't know whats your problem. You seem to be the only one with this problems. For now I can't help you. And you can stop sending us your Stacks. No one knows what this means. Maybe some other persons will get this problem, so we can find the problem.
@Cpt-Jericho: I don't know if this is possible.
1. I dont' exacly know what pythonfile is controlling this, but I think its the xKI.py
2. If it is this file it's a lot of work to find the correct lines (more than 10000 lines are in this file) and it is very dangerous to change this file because it can destroy the complete game
But I will take a look at the files.
Opa