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A Curious Observation -- Markers in the elevator

Posted: Mon 21. May 2012, 19:49
by calroger
Now that I can create my own marker missions, I have been exploring this capability.

I found that I can place markers inside the moving elevator but I cannot retrieve them. I can see them as I pass through them in the moving elevator but I can't get them. My avvy jumps a little bit as it passes through the markers but the markers do not register on my Ki. I suspect this has something to do with the physics and Virtual environment of the elevator.

I am not really concerned about this. I was just curious what would happen.

Cal

Re: A Curious Observation -- Markers in the elevator

Posted: Tue 22. May 2012, 00:08
by Opa
If you enter the elevator you enter in another physical environment. The elevator has a collision, but everything else dosn't have one. The markers are spawned in the "normal" environment. So if you stay in the elevator the markers are non-existant for you.

They are only a shadow, projected on a wall of a cave. If you want to see the real marker you have to left the cave.

(forget the last part I am a bit strange at this time)

Opa

Re: A Curious Observation -- Markers in the elevator

Posted: Tue 22. May 2012, 00:43
by calroger
Thanks, Opa. I figured it was something like that. I won't try putting markers in the elevator any more!!
Cal

Re: A Curious Observation -- Markers in the elevator

Posted: Tue 22. May 2012, 10:45
by Alien
I noticed this quite some time ago in MOULa when trying to make a second Hidden Marker game.
I tried placing markers in the Teledahn lift and the Er'cana train, but although I could see them, if I tried to collect them, I simply passed straight through.
So yes, it is a PhysX thing, afaik.
To change it so you could collect them, I think you'd have to re-write the game code (but I don't know if that is correct, so don't quote me).

Re: A Curious Observation -- Markers in the elevator

Posted: Thu 24. May 2012, 00:28
by Annabelle
Let me give you some basic concept about a subworld.

What is a subworld?

A subworld is a moving 3D object inside a 3D environment. There's a lot of subworlds inside URU.

Where?

Er'cana: the Harvester, its front cart, the lift in burners room
Teledahn: the buckets, the elevator
Ahnonay: the volvogonda (aka the chair)
Gahreesen: the 6 ramps of the fortress, the moving platform on top of entrance building, the moving hole in the wall, the elevators going up or down to reach the moving platform in entrance building.
For TOC only...COD: the elevator

maybe there are more in other ages too...anyway you get it, if there's something moving, it's a subworld

You must enter & exit the subworlds in definite areas. If you try to get inside them or try to get out of them in any other spot than the "warp" zones, you'll go through the subworld (trying entering it), you'll go through the age and Relto out (trying exiting it).

I'm using the "warp" term because even if people do not actually see themselves "warp", they do "warp" in term of the game. It's done seemlessly. You won't see you warp, but you will.

The markers put in those area can't be grabbed because they are putted inside the age...not inside the subworld. Even if you stand still, put a marker and try to grab it, you won't be able at all.

It's a weird thing I know. You are putting the markers being inside the subworld, but they are putted inside the age instead. Since they are inside the age BUT overlapping by a subworld, you cannot grab them in any way possible. You would have to completely get rid of the subworld and rewrite the age to be able to grab them.

I hope it will help you :D