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[FIXED]Glitched Bahro Cave

Posted: Tue 16. Aug 2011, 00:30
by Alien
Image

I still got the half donut wedge though :)

Re: Glitched Bahro Cave

Posted: Tue 16. Aug 2011, 04:56
by FredTCat
At least you got in, I've crashed or froze trying to enter all 4 caves!

Re: Glitched Bahro Cave

Posted: Tue 16. Aug 2011, 09:48
by Alien
I just realised something,
I said above I got a half donut wedge. That is I have HALF a donut wedge. It should be a quarter !
This was the Negilahn portal, so there should be 4 quaters to collect, not 2 halves :?:

Re: Glitched Bahro Cave

Posted: Tue 16. Aug 2011, 10:06
by Mystler
Uhm, is your original MOULa client up-to-date? Please start the UruLauncher and check whether it is downloading some updates. If there are some then please copy your dat folder to your TOC directory.

Re: Glitched Bahro Cave

Posted: Sun 21. Aug 2011, 01:13
by Cpt-Jericho
Got KI pics tonight from other Explorers after door runs showing the same thing.

Re: Glitched Bahro Cave

Posted: Sun 21. Aug 2011, 09:22
by Abjab
One Possible original MOULa sensitivity (possibly applicable here), as best I have verified for one avie, is never cross the transitional Bahro Cave Linking line while running. Walking appears to be better, and walking backwards is safe. Running Can work, but I've been found frozen in mid stride more often. The root problem seems to be that the camera cant keep up with the avie in TOC-MOUL...as best I can tell...and last night I had the weird problem (and so did Nicole) on a stable ledge at bottom of Descent, of a 3rd person camera freeze while able to move an unseen avie ..Result for me was Access Violation..Hope this helps rather than mislead...:). I should add that I successfuly navigated through the First Tsogal Door Run Bahro cave...Thanks to Alien et al,,,, :)

Edit: Alien said :
I just realised something,
I said above I got a half donut wedge. That is I have HALF a donut wedge. It should be a quarter !
This was the Negilahn portal, so there should be 4 quaters to collect, not 2 halves
You might find that you have NO Pod wedges, Alien; what you may have is ONE OF the Delin/Tsogal wedges there,..check the symbol on the wedge. If it looks like a Door symbol, thats fine :) If it looks like a Pod portal symbol its a bigger Vault bug than weve ever met before...:(

Just a thought ...:) And I wasn't sure if you ran thru one of the garden Doors or not when you hosted and called the very first TOC-MOUL Eder Delin and Eder Tsogal Door Runs (Yayyy :mrgreen: ) but the symbol check in your Relto might help clarify things 8-) .

Re: Glitched Bahro Cave

Posted: Sun 21. Aug 2011, 15:42
by FredTCat
Speaking of bad camera angels, does any one else go blind descending ladders? The Cleft,Gahreesen, Teledon and the Pods all have descending ladders where the camera does not switch or rotate to follow me, but tracks from above, leaving me staring at the floor and guessing about where the bottom is. Is this a coding problem, or an interaction problem with PhysX or some other backbone program? Another minor problem that i have is having to jump over some curbs, up some stairs, and away from the Nexus stand at the ferry terminal. It's as though my feet are set too low - which is better than in MOULa where my feet seam to be to high, and I wind up walking on the rocks I'm trying to kick in Teledon. I still like the theory that some Bahros have set up camp in the server and need to be appeased. If we still had CoD we could all make a female avatar and do a virgin sacrifice run into the lava on Eder Gira.
Good luck to all

Re: Glitched Bahro Cave

Posted: Sun 21. Aug 2011, 17:11
by Mystler
@Fred,
yeah, those problems are related to the newer PhysX version.

Re: Glitched Bahro Cave

Posted: Sun 9. Oct 2011, 11:55
by Chronos
It doesn't seem anyone posted about this yet (at least I couldn't find it), but the lower pellet bahro cave is a bit 'glitched'.
Not a major bug though - just when reltoing form it this happens:
Image
and you can't move, so you have to restart TOC Moul.
So far I found that you get stuck if you link to the upper cavern, jump or spawn down and Relto out or just link to the lower cavern and Relto out.
However, you don't get stuck if you link to the lower cavern, jump to the upper one and Relto out or just link to the upper cavern and Relto out.