I just tried to do the first CGZ mission,
I could not collect any of the 12 markers,
my avatar just walked through them.
My marker game markers are also, uncollectable.
Alien
[FIXED]Unable To Collect Markers
- FredTCat
- Posts: 60
- Joined: Sun 14. Aug 2011, 17:02
- TOC-MOUL Name: Fred T Cat
- TOC-MOUL KI#: 8468
- TOC-TPOTS Name: Fred T Cat
- TOC-TPOTS KI#: 31874
- MOULa Name: David Blue
- MOULa KI#: 13439238
- Location: Panama City, Fla.
Re: Unable To Collect Markers
More on this subject at;
http://the-open-cave.net/forum/viewtopic.php?f=24&t=42
http://the-open-cave.net/forum/viewtopic.php?f=24&t=42
Life is hard
then you come back
as a cat.
then you come back
as a cat.
Re: Unable To Collect Markers
I tried this out and have to say, that we don't know whats the problem. I think it's something with PhysX. In this case we can't do something, but I hope it's something other.
Re: Unable To Collect Markers
I am using the same PhysX for MOULa as for TOC (ie: I installed TOC's PhysX for MOULa) and I can collect markers in MOULa.
I know the PhysX is the same in MOULa because I get similar problems in MOULa now as I do in TOC (sandbags behind the map can't be walked onto now, for example).
I hope that helps you with the PhysX comparison,
Same PhysX, different results.
I realise there are many many other factors at work here, but I hope this helps.
Alien
I know the PhysX is the same in MOULa because I get similar problems in MOULa now as I do in TOC (sandbags behind the map can't be walked onto now, for example).
I hope that helps you with the PhysX comparison,
Same PhysX, different results.
I realise there are many many other factors at work here, but I hope this helps.
Alien
- FredTCat
- Posts: 60
- Joined: Sun 14. Aug 2011, 17:02
- TOC-MOUL Name: Fred T Cat
- TOC-MOUL KI#: 8468
- TOC-TPOTS Name: Fred T Cat
- TOC-TPOTS KI#: 31874
- MOULa Name: David Blue
- MOULa KI#: 13439238
- Location: Panama City, Fla.
Re: Unable To Collect Markers
MOULa is not running the new PhysX, even though we are, so comparison is difficult for us players. 2 reasons why I doubt that it's all PhysX are- first, that my G Z link won't stay in my Nexus. the 2nd is the access violation stack I get upon quitting after standing in a marker that I should have collected. i saved another one for you
UruLive.1.902 - External.Release
Exception type: Access violation
Call stack (14 levels):
0x00000000
0x00000000
0x00000000
0x00000000
0x7C817077
0x0075AF46
0x006E2923
0x00696F2E
0x0069A20E
0x0069BB81
0x006D3E5B
0x006D3D54
0x006D315E
0x006D465E
I hope you all can figure this one out, good luck
UruLive.1.902 - External.Release
Exception type: Access violation
Call stack (14 levels):
0x00000000
0x00000000
0x00000000
0x00000000
0x7C817077
0x0075AF46
0x006E2923
0x00696F2E
0x0069A20E
0x0069BB81
0x006D3E5B
0x006D3D54
0x006D315E
0x006D465E
I hope you all can figure this one out, good luck
Life is hard
then you come back
as a cat.
then you come back
as a cat.
- Cpt-Jericho
- Posts: 114
- Joined: Mon 15. Aug 2011, 14:57
- Location: Outer Space
Re: Unable To Collect Markers
Just a suggestion if it turns out to be related to Physx. Maybe it's possible to mod the marker games in way that you actively have to collect them, i.e. by pressing the button on the small KI as during the GZM quest.
Equal amongst other in the Guild of Sleepers
TOC Status:
TOC Status:
Re: Unable To Collect Markers
Cyans MOULa is compiled with PhysX 2.6.0. The problem is, that the SDK of this version is no longer availeble. The last version is PhysX 2.6.4 (what we used for our client). And this is the problem. You can install every PhysX version you want...Cyans MOULa will use PhysX 2.6.0 and the TOC will use PhysX 2.6.4. We can only change this if we have PhysX SDK 2.6.0.
The GOW is also currently working on the client and try to fix these issues, but it's a lot of work.
@Fred: I don't know whats your problem. You seem to be the only one with this problems. For now I can't help you. And you can stop sending us your Stacks. No one knows what this means. Maybe some other persons will get this problem, so we can find the problem.
@Cpt-Jericho: I don't know if this is possible.
1. I dont' exacly know what pythonfile is controlling this, but I think its the xKI.py
2. If it is this file it's a lot of work to find the correct lines (more than 10000 lines are in this file) and it is very dangerous to change this file because it can destroy the complete game
But I will take a look at the files.
Opa
The GOW is also currently working on the client and try to fix these issues, but it's a lot of work.
@Fred: I don't know whats your problem. You seem to be the only one with this problems. For now I can't help you. And you can stop sending us your Stacks. No one knows what this means. Maybe some other persons will get this problem, so we can find the problem.
@Cpt-Jericho: I don't know if this is possible.
1. I dont' exacly know what pythonfile is controlling this, but I think its the xKI.py
2. If it is this file it's a lot of work to find the correct lines (more than 10000 lines are in this file) and it is very dangerous to change this file because it can destroy the complete game
But I will take a look at the files.
Opa